Pincel is part of amigo-labs, an open-source ecosystem of game-development tools built in Rust. The flagship is amigo-engine — a deterministic ECS-based 2D engine with a built-in level editor, AI asset pipelines, and chiptune music tooling. Pincel fills the editor gap in that ecosystem — for pixel art and for every other image — and stands alone for anyone outside it. Its Image mode began as the sister project Fineliner, a paint.net-style editor; the two now share one app, one effects engine and one release.
The project is open source under MIT or Apache 2.0 — your choice. The format we use is Aseprite's, which is documented and reimplementable. We are not affiliated with the Aseprite project, and we don't compete with it: Aseprite has 14 years of refinement and a deep feature set we won't catch up to overnight. Pincel exists for people who want a free, web-based, embeddable alternative.
No funding round. No subscription tier coming. No "open core" gotcha. The plan is to keep the tool good and the codebase clean, and to maintain it for as long as people use it.